Here:
Code: Select all
SIMD_FORCE_INLINE T& operator[](int n)
{
btAssert(n>=0);
btAssert(n<size());
return m_data[n];
}
This only happens in DEBUG build on vs2015 compiling x64. It works OK in Release build but I guess that's because btAssert() isn't called on Release build.
I only have a BVH mesh and a basic kinematic ghost object. The crash happens the moment these two things collide.
The kinematic object inherits btActionInterface.
Any suggestions?