Hi all,
Is it possible to use Bullet to check Continuous Collision Detection using pose interpolation, i.e. given two different kinematic objects with start and goal transforms, when (on a scale of 0 to 1) and where (contact points or just binary info) do they colide?
I think that btContinuousConvexCollision does what I pretend for convex shapes (haven't tested it yet), but can I do it for non-convex shapes as well?
I'm only using Bullet for collision checking between objects with discrete trajectories with known poses(no dynamics).
Thank you in advance.
Continuous Collision Detection with pose interpolation
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