The engine has been referred to for a while, but I haven't yet come across much information, and since Source 2 is now official, I was thinking maybe there would be some doc on Rubikon somewhere. I thought I'm not looking in the right places or perhaps just need to be more patient.
Sorry to bother, just curious in general. Possibly just some high level info then, if there is a URL with an overview of the engine components, or simply Rn* rigid and soft body shapes and joint types, etc. (but no need to list here)
I wasn't privy to your GDC contact solving talk last week, but appears some info might have been provided (e.g. no box primitive, use RnHull).
I understood that Source 2's physics would still be optionally augmented with PhysX
(now apparently free to all with source code BTW) for extra SFX, or is that title specific?
Thank you.