Unfortunately i'm enduring a bit of pain trying to use Bullet here...
I'm getting an access violation inside of btCollisionWorld::updateSingleAABB on the line..
Code: Select all
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
Here's the callstack:
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Ragdoll Demo.exe!btCollisionWorld::updateSingleAabb(btCollisionObject * colObj=0x07bc0940) Line 146 C++
Ragdoll Demo.exe!btCollisionWorld::updateAabbs() Line 191 C++
Ragdoll Demo.exe!btCollisionWorld::performDiscreteCollisionDetection() Line 202 + 0xf bytes C++
Ragdoll Demo.exe!btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep=0.016666668) Line 318 + 0xf bytes C++
Ragdoll Demo.exe!btDiscreteDynamicsWorld::stepSimulation(float timeStep=78.492996, int maxSubSteps=10, float fixedTimeStep=0.016666668) Line 281 + 0x19 bytes C++
Ragdoll Demo.exe!PhysicsManager::update(float deltaT=78.492996) Line 112 + 0x2a bytes C++
Ragdoll Demo.exe!Application::doPhysics(float deltaT=78.492996) Line 261 C++
Ragdoll Demo.exe!Application::run() Line 248 + 0x16 bytes C++
Ragdoll Demo.exe!main(int argc=1, char * * argv=0x0036b818) Line 11 C++
Ragdoll Demo.exe!__tmainCRTStartup() Line 582 + 0x19 bytes C
Ragdoll Demo.exe!mainCRTStartup() Line 399 C
kernel32.dll!75ad3677()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!77e39d72()
ntdll.dll!77e39d45()