Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Mon Aug 06, 2012 1:53 pm 
Offline

Joined: Wed May 23, 2012 7:08 pm
Posts: 17
Hi

I am trying to detect collision between a primitive shape object (like sphere, cone, cylinder, etc) with triangular mesh object with the help of Concave Convex routine. I want to transform primitive object as well as triangular mesh (which I can do by using quaternions). I want to know what is the correct way of detecting collision for the above case? I have alsoattached a sample code which I was trying to test. I am also getting false every time for detecting collision between two objects.

Also if somebody can explain how collision detection was done in convex cast demo in bullet physics?

Can anyone please guide me through this?

Regards
Amrish Kumar


Attachments:
CollisionInterface.cpp [6.67 KiB]
Downloaded 72 times
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: Exabot [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group