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PostPosted: Wed Apr 25, 2012 3:10 pm 
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Joined: Wed Apr 25, 2012 2:34 pm
Posts: 2
Hi!
I would like to present You my new free Android game "Coin Plunger. Medieval Castle"- it's a variation of coin pusher/coin dozer gambling machine.
(direct Google Play link- https://play.google.com/store/apps/deta ... oinplunger )

Of course it uses Bullet Physics for object's interactions.

The game was compiled for armv6/v7-neon and x86 platforms. It does not uses "Bullet Physics Effects" optimized for NEON, but I'll try switch on it.
What can I say of amrv6 VS armv7-neon (it's gcc compiler flags to use neon instructions and optimizations): my test device HTC Desire can run Coin Plunger (aceptable framerate ) ~50 objects using armv6 backend, simply switching to armv7 - we'll get about 80-90 simulated objects with aceptable framerate on the same device- hope to get more, by rewriting code to use Bullet phx!

A very special thanks to Bullet's contributors. Thank you Erwin!

And some pictures:
ImageImage

P.S. Please, sorry for poor English.


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PostPosted: Tue May 29, 2012 4:31 pm 
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Joined: Tue May 29, 2012 2:29 pm
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Yep. An interesting game, but the pic sometimes ripples on my Android-phone. Could you write which processor will be suitable to play without any problems?
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PostPosted: Sat Jun 09, 2012 9:15 am 
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Joined: Wed Apr 25, 2012 2:34 pm
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Monika wrote:
Yep. An interesting game, but the pic sometimes ripples on my Android-phone. Could you write which processor will be suitable to play without any problems?
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Hmm, can't tell it, but it was tested on Sams Galaxy Tab & HTC Desire.
I think it's offtopic, let's continue on PM?


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