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PostPosted: Thu Sep 15, 2011 1:50 am 
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Joined: Sat Nov 27, 2010 6:03 pm
Posts: 5
Hello,
I'am developing a motorbike game using Bullet, Blender and Irrlicht for rendering.

I use Blender for modeling, then I export physics to .Bullet using Erwin script.

And export scenario to .IrrLicht using irrb 0.4 from Turbras.

After passed by some issues, i managed to get this:
Image

All fits Ok, the bike fall of whenever go out of road, cool.

But now I model an armature to represente the checkpoint..
Althought I'm using the same file and export all together from Blender, the armature doesn't have the right size!

I've done a "printscreen" of my game and serialize to Bullet at same instant.

Then with Bullet Physics Editor I get what Bullet "engine" is viewing and compare it to what we are viewing.

Image

Could someone help me somehow?

Many thanks,
Jao


Attachments:
File comment: Game render with Irricht
Bullet situation at same time.
Both Scenario and Physics exported from Blender

gameBulletEditor.jpg
gameBulletEditor.jpg [ 95.02 KiB | Viewed 1229 times ]
File comment: Track design with Blender.
Export to .bullet using Erwin script

trackBlenderBullet.jpg
trackBlenderBullet.jpg [ 44.57 KiB | Viewed 1232 times ]


Last edited by jaocarsan on Sun Sep 18, 2011 11:39 am, edited 1 time in total.
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PostPosted: Sun Sep 18, 2011 11:38 am 
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Joined: Sat Nov 27, 2010 6:03 pm
Posts: 5
Sorry for bothering with this.


If someone reach similiar issues in the way of exporting physics from Blender to .bullet, my problem here has been because I link the "checkpoint armature" object from another .blender file, and when procede to rotate and scaling pivot point is not centered at (0,0,0).


Thanks,
Jao


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