I'am developing a motorbike game using Bullet, Blender and Irrlicht for rendering.
I use Blender for modeling, then I export physics to .Bullet using Erwin script.
And export scenario to .IrrLicht using irrb 0.4 from Turbras.
After passed by some issues, i managed to get this:
All fits Ok, the bike fall of whenever go out of road, cool.
But now I model an armature to represente the checkpoint..
Althought I'm using the same file and export all together from Blender, the armature doesn't have the right size!
I've done a "printscreen" of my game and serialize to Bullet at same instant.
Then with Bullet Physics Editor I get what Bullet "engine" is viewing and compare it to what we are viewing.
Could someone help me somehow?