Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sun Sep 19, 2010 4:01 pm 
Offline

Joined: Thu May 20, 2010 6:32 am
Posts: 2
A game I just released for the iPhone, Gopher Go Boom, uses Bullet Physics. The game is a labyrinth/exploding gopher mash up (
Video). The physics runs lightning fast - we were quite impressed. We're primarily using Bullet for the collision detection. The actual rigid body dynamics is fairly simple.

One of the tricks to getting this to work was to disable sleeping on the ball. Otherwise it goes to sleep, and the shifting gravity forces have no effect. We updated gravity in the accelerometer thread. Since we wanted the ball to roll, we had to use full 3d physics, rather than 2d.

Enjoy:

Video
iTunes Store Link ($0.99)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group