Can you try it with cmake (from
http://cmake.org)? I'll remove the visual studio projectfile, because it is out-of-date.
There is a bit of info how to do this here:
http://bulletphysics.org/mediawiki-1.5. ... om_scratchThe BulletMayaPlugin.mll will be written to ${LIBRARY_OUTPUT_PATH}/Release/BulletMayaPlugin.mll
By default, Dynamic cmake searches for Maya in a few locations, you can see it in Dynamica/Extras/MayaPlugin/CMakeLists.txt.
If you use the CMake GUI you can enter the folder where your Maya is installed manually, so you don't need to worry about CMakeLists.txt:
Attachment:
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Also, there is the preliminary Bullet physics editor for Windows and Mac OSX, that can load the .bullet file and show the names. There is a precompiled Windows binary.
http://bullet-physics-editor.googlecode.comThanks a lot,
Erwin