Hi,
I am currently testing my new Bullet vehicle and I have some problems. I wonder if you ran in the same issues or questionning. I also tried to emulate your settings as much as I could (even if my car model is not the same...it has more a dodge charger style ) so that my question make more sense.
My settings are:
mass: 800kg
max steering: 40 degree
max engine force per wheel = 2000
max braking force per wheel = 500 -> I am not using it yet however, I am just using negative force for the moment(more like an electric car...)
static friction: 2
susp stiff: 20
susp rest: .1
susp damp: 2.3
susp max travel: 10 cm
roll influence: 0.2
1) The engine force you are using is a value per wheel, right? Because in my implementation, I allow the user to define how to distribute the force to each wheels (I use a torque ratio that defines what part of the total engine force is going to each wheel), so I guess I have to put a lot more engine force to take the torque distribution distribution into account.
2) If I use a max travel length of 10 cm, I see my rear wheels sink half way to the ground.
3) I see in the Bullet Vehicle that if we are braking, we stop applying engine force or vice-versa, but I aren`t we able to do both together with a real car? It seems to me that when I drive my car and press the brake pedal, the engine doesn`t stop applying force right away, because the engine is still revolving, and in the more extreme case, I remember braking both pedals at the same time (it was a crazy night when my gas pedal cable was frozen, so I had to brake every 20 sec to avoid reaching sublight speed...). I don`t know, I might be wrong, but my first guess would have been to cumulate the engine force and the braking force, This way we could brake while pressing gas to acheive some driving tricks, etc etc...
Again, I am just raising the question, no offense hey

4) How do you take the ground friction into account? From what I tested, even if I set the floor friction to 0.00001, the car doesn't behave differently at all. Shouldn't we multiply the ground friction by the friction slip and do a square root to get the real friction?
Thx.

Verbo