Hi there. I need a help.
For example I have two btRigidBody, I would see if there is collision between the two rigid bodies , if there is i would have the contact point.
btRigidBody rb1,rb2
rb1 is a plane and rb2 is a rocket, when there is a collision i would create a prarticle system of explosion in the contact point.
how to detect collision and get contact point
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