We're trying to get the SetParent actuator to work, but for some reason the parented object somehow loses it's collision ability after being parented.
Essentially: a rigid body cube on a static plane, and a rigid body cube over the first cube. The first cube should get a keyboard sensor that triggers a Parent actuator with SetParent and as argument the second cube. For some reason the first cube will now fall through the plane. Short demo:http://www.blender-fi.org/forum/gallery ... temId=2109
(Left/Right to rotate, Space for thrust, leftctrl for parenting).
Anyone got an idea what's wrong here? I tried commenting out the call to SuspendDynamics in KX_GameObject::SetParent, but that results in exploding physics. Is this a bug or does a work-around exist?