It seems to lock up randomly, is there any debug output I can get from the system?
I only have 1 rigid body and 1-4 static bodies.
It seems to happen when I move my rigid body:
btMotionState* motion = m_pBallBody->getMotionState();
btTransform world;
world.setOrigin(btVector3(fXPos,fYPos,fZPos));
motion->setWorldTransform(world);
m_pBallBody->setMotionState(motion);
m_pBallBody->setLinearVelocity(btVector3(fXVel*0.2f,fYVel*0.08f,fZVel*0.4f));
m_pBallBody->setAngularVelocity(btVector3(0,6.0f,0));
Bullet Locks up(Update)
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Re: Bullet Locks up(Update)
Can you compile/run in debug mode and provide a full callstack? If necessary, just 'break' during the 'lock up'.
Thanks,
Erwin
Thanks,
Erwin