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 Post subject: Underworld Hockey Club
PostPosted: Mon Apr 07, 2008 2:30 am 
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Joined: Thu Dec 20, 2007 4:03 am
Posts: 25
Hey all,

First off, thanks for the help I've received on the forums over the past months.

My hockey game is reaching beta stages and I wanted to show off a video. The puck uses bullet for physics when it isn't being controlled by a player, and the players use physics to bodycheck each other and to take bodychecks, much to the chagrin of the checked players.

Here is a link to the video: http://www.youtube.com/watch?v=0727a0jJaoE

One tiny issue I ran into: I use the COLLADA import feature to import the hockey rink and goal nets into bullet. One issue I found is that there is no easy way to know what bodies were added in a COLLADA import. The only way I can do this without changing the bullet source is to store a list of all rigid bodies in an array, load the .dae file, and then compare the list to see what items have been added. At the start of the program I load several .dae files and it's important to know which bodies belong to which files. Maybe the load function could store a list of the bodies loaded or something?

Thanks again for everyone's help, this is really turning out to be a fun project.

Digitalghost


Last edited by Digitalghost on Wed Sep 24, 2008 4:44 pm, edited 1 time in total.

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PostPosted: Wed Sep 10, 2008 11:08 pm 
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Joined: Thu Dec 20, 2007 4:03 am
Posts: 25
Version 0.8 is out:

http://www.youtube.com/watch?v=Fl_vELle-VM


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