Bullet Collision Detection & Physics Library
btStaticPlaneShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_STATIC_PLANE_SHAPE_H
17 #define BT_STATIC_PLANE_SHAPE_H
18 
19 #include "btConcaveShape.h"
20 
21 
24 {
25 protected:
28 
32 
33 public:
35 
36  btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
37 
38  virtual ~btStaticPlaneShape();
39 
40 
41  virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
42 
43  virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
44 
45  virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
46 
47  virtual void setLocalScaling(const btVector3& scaling);
48  virtual const btVector3& getLocalScaling() const;
49 
50  const btVector3& getPlaneNormal() const
51  {
52  return m_planeNormal;
53  }
54 
55  const btScalar& getPlaneConstant() const
56  {
57  return m_planeConstant;
58  }
59 
60  //debugging
61  virtual const char* getName()const {return "STATICPLANE";}
62 
63  virtual int calculateSerializeBufferSize() const;
64 
66  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
67 
68 
69 };
70 
73 {
75 
79  char m_pad[4];
80 };
81 
82 
84 {
85  return sizeof(btStaticPlaneShapeData);
86 }
87 
89 SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
90 {
91  btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
92  btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
93 
94  m_localScaling.serializeFloat(planeData->m_localScaling);
95  m_planeNormal.serializeFloat(planeData->m_planeNormal);
96  planeData->m_planeConstant = float(m_planeConstant);
97 
98  // Fill padding with zeros to appease msan.
99  planeData->m_pad[0] = 0;
100  planeData->m_pad[1] = 0;
101  planeData->m_pad[2] = 0;
102  planeData->m_pad[3] = 0;
103 
104  return "btStaticPlaneShapeData";
105 }
106 
107 
108 #endif //BT_STATIC_PLANE_SHAPE_H
109 
110 
111 
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual int calculateSerializeBufferSize() const
const btVector3 & getPlaneNormal() const
#define SIMD_FORCE_INLINE
Definition: btScalar.h:81
btCollisionShapeData m_collisionShapeData
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btVector3FloatData m_localScaling
btVector3FloatData m_planeNormal
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane. ...
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char * getName() const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
const btScalar & getPlaneConstant() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)