Bullet Collision Detection & Physics Library
btMultiSphereShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_MULTI_SPHERE_MINKOWSKI_H
17 #define BT_MULTI_SPHERE_MINKOWSKI_H
18 
19 #include "btConvexInternalShape.h"
22 #include "LinearMath/btAabbUtil2.h"
23 
24 
25 
29 {
30 
33 
34 public:
36 
37  btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
38 
40  virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
41 
43  virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
44 
45  virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
46 
47  int getSphereCount() const
48  {
49  return m_localPositionArray.size();
50  }
51 
52  const btVector3& getSpherePosition(int index) const
53  {
54  return m_localPositionArray[index];
55  }
56 
57  btScalar getSphereRadius(int index) const
58  {
59  return m_radiArray[index];
60  }
61 
62 
63  virtual const char* getName()const
64  {
65  return "MultiSphere";
66  }
67 
68  virtual int calculateSerializeBufferSize() const;
69 
71  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
72 
73 
74 };
75 
76 
78 {
80  float m_radius;
81 };
82 
84 {
86 
89  char m_padding[4];
90 };
91 
92 
93 
95 {
96  return sizeof(btMultiSphereShapeData);
97 }
98 
99 
100 
101 #endif //BT_MULTI_SPHERE_MINKOWSKI_H
virtual int calculateSerializeBufferSize() const
The btMultiSphereShape represents the convex hull of a collection of spheres.
btScalar getSphereRadius(int index) const
virtual const char * getName() const
#define SIMD_FORCE_INLINE
Definition: btScalar.h:81
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
btAlignedObjectArray< btScalar > m_radiArray
int size() const
return the number of elements in the array
int getSphereCount() const
btPositionAndRadius * m_localPositionArrayPtr
btVector3FloatData m_pos
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btConvexInternalShapeData m_convexInternalShapeData
const btVector3 & getSpherePosition(int index) const
btAlignedObjectArray< btVector3 > m_localPositionArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292