16 #ifndef BT_COLLISION_CONFIGURATION 17 #define BT_COLLISION_CONFIGURATION 48 #endif //BT_COLLISION_CONFIGURATION virtual btPoolAllocator * getCollisionAlgorithmPool()=0
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size...
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)=0
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
virtual btPoolAllocator * getPersistentManifoldPool()=0
memory pools
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
virtual ~btCollisionConfiguration()
virtual btCollisionAlgorithmCreateFunc * getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)=0