16 #ifndef BT_BULLET_FILE_H 17 #define BT_BULLET_FILE_H 77 virtual int write(
const char* fileName,
bool fixupPointers=
false);
79 virtual void parse(
int verboseMode);
85 void addStruct(
const char* structType,
void* data,
int len,
void* oldPtr,
int code);
90 #endif //BT_BULLET_FILE_H btAlignedObjectArray< bStructHandle * > m_contactManifolds
btAlignedObjectArray< char * > m_dataBlocks
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
btAlignedObjectArray< bStructHandle * > m_constraints
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
btAlignedObjectArray< bStructHandle * > m_collisionObjects
virtual void writeDNA(FILE *fp)
virtual void parse(int verboseMode)
btAlignedObjectArray< bStructHandle * > m_softBodies
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders
virtual int write(const char *fileName, bool fixupPointers=false)
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_bvhs
btAlignedObjectArray< bStructHandle * > m_multiBodies
btAlignedObjectArray< bStructHandle * > m_collisionShapes
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
btAlignedObjectArray< bStructHandle * > m_rigidBodies