Bullet Collision Detection & Physics Library
btBulletWorldImporter.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #ifndef BULLET_WORLD_IMPORTER_H
18 #define BULLET_WORLD_IMPORTER_H
19 
20 
21 #include "btWorldImporter.h"
22 
23 
24 class btBulletFile;
25 
26 
27 
28 
29 namespace bParse
30 {
31  class btBulletFile;
32 
33 };
34 
35 
36 
41 {
42 
43 
44 public:
45 
47 
48  virtual ~btBulletWorldImporter();
49 
52  bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
53 
55  bool loadFileFromMemory(char *memoryBuffer, int len);
56 
58 
59  //call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
60  virtual bool convertAllObjects(bParse::btBulletFile* file);
61 
62 
63 
64 
65 };
66 
67 #endif //BULLET_WORLD_IMPORTER_H
68 
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
bool loadFile(const char *fileName, const char *preSwapFilenameOut=0)
if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness this pre-...
The btBulletWorldImporter is a starting point to import .bullet files.
virtual bool convertAllObjects(bParse::btBulletFile *file)
bool loadFileFromMemory(char *memoryBuffer, int len)
the memoryBuffer might be modified (for example if endian swaps are necessary)
btBulletWorldImporter(btDynamicsWorld *world=0)