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Disney Avalanche just shipped their Toy Story 3 game for PlayStation 3, XBox 360, Wii and PSP, and it uses Bullet physics. Weta Digital integrated Bullet in their in-house FX pipeline tool called wmRigid, and one of the first releases using the rigid body simulation is the A-Team movie, thanks to Ronnie for letting us know! “I work at Framestore, and spent several months last year developing a tool called “fBounce”, which allows artists to run Bullet rigid body simulations through Maya. The tool has been used on a few productions now, but the only one released so far is Sherlock Holmes, which won the VES award for Outstanding Supporting Visual Effects in a Feature Motion Picture. There’s an article on the fxguide website about the effects, which mentions fBounce twice!” Thanks a lot Kate for sharing this information. See the original posting here.
AMD announced that it’s giving away a free version of Pixelux’s DMM2 material physics engine to selected game developers. Pixelux has also just announced that its DMM2 physics engine now includes Bullet Physics as the default rigid body physics system. “”We’ve enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before.” See the press release at http://www.amd.com/us/press-releases/Pages/amd-ecosystem-2010mar8.aspx
The new Bullet 2.76 SDK includes several new features and improvements. The new btInternalEdgeUtility avoid collisions against internal edges for smooth sliding along a triangle mesh. The cross-platform cmake build system support is improved and preparations are made towards upcoming OpenCL GPU acceleration for Bullet 3.x. The new binary file format improves current and future tools support for Bullet. The extensible .bullet file serialization is cross-compatible between 32/64bit, little and big endian, single and double precision and different Bullet SDK versions. This means you can export a .bullet file in Maya 64bit on a little endian Intel machine and import it on a 32bit big endian PlayStation 3. For download of Bullet, the new Maya Dynamica plugin and further information see http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=18&t=4779
January 12th marks the official release date of the PC kart game Zero Gear by NimbleBit! For the low price of only $19.99 you can beat up your friends in 18 different levels, in customizable karts and characters. Play with physically based weapons, earn achievements and compete in many different game modes. It uses Bullet for its physics and Ogre 3D for graphics rendering. Check it out and buy it online on either Steam or http://myzerogear.com
Go fishing for gifts! Play either one of the 4 characters of Cocoto’s world and go fishing for treasures in one of the 4 magical environments of this famous series: Abyss, Atlantis, Jungle and Heaven. Watch out, each world will have its own challenges and gifts! See also http://www.youtube.com/watch?v=IAQ52fXxXdQ or the announcement on the Bullet forums. Jay Roth President, 3D Product Division at NewTek. 2009-12-08. “DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today. See http://www.newtek.com/forums/showthread.php?p=957337#post957337 Digital Domain and Sony Pictures used Bullet Physics Simulation for a lot of the rigid body special effects in the movie 2012. DigitalContentProcucer.com and CG Society have more details about the special FX in this movie, or you can check out the upcoming Issue 120 of Cinefex. Apart from the Maya Bullet Dynamica plugin, Cinema 4D 11.5 Bullet integration into MoDynamics and Blender 3D Bullet integration there is now a new open source Houdini plugin for Bullet rigid body simulation available. Special thanks to Nafees Bin Zafar!
Kester reports that Madagascar Kartz uses Bullet and an improved version of its btRaycastVehicle in their upcoming 4-player splitscreen racing game. He also shares some experiences on how to improve the vehicle simulation. The Dreamworks franchise is published by Activition and is available from October 27th for all game consoles. Check out the YouTube video.
http://interviews.teamxbox.com/xbox/2459/Trials-HD-Developer-Interview/p1/
According to the article, developers like having access to the full source code. When purchasing a Havok or PhysX license, some of the core algorithmic implementations, such as the core constraint solver or collision detection internals are not exposed. PhysX is rated number 1 at 26.8%, Havok comes 2nd at 22.7%, Bullet third at 10.3% and Open Dynamics Engine fourth at 4.1%. You can purchase an electronic version of this issue for $3.95 here. |
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