The documentation under "Filtering collisions using masks" contains a deprecated call to mWorld->addRigidBody that takes 3 arguments, which is not supported by the btDynamicsWorld base class.
http://bulletphysics.com/Bullet/BulletP ... c223854848
I just ran into this because I wanted to use collision masks and tried to follow the example code given here, but I only had a pointer to btDynamicsWorld available.
Is there any reason the overload supporting collision masks is only provided by its subclass the btDiscreteDynamicsWorld?
Documentation about Collision Masks confuses a little
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