Hello!
I am having problems with btBoxShapes and edges. My world consists of many different sized btBoxShapes and my character is a cylinder that walks on top of them. When I move the cylinder around using setLinearVelocity it wobbles when it hits the edges of the ground boxes. Is this expected behavior?
My broad phase is btDbvtBroadphase and I use the default motionstate and collision configurations.
Any help appreciated.
[edit]The boxes are defined as static geometry, zero mass.[/edit]
btBoxShape edge problem
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- Posts: 19
- Joined: Mon May 11, 2009 8:46 am
Re: btBoxShape edge problem
I have minimized the problem a little bit by using a btcapsule instead of btcylinder. The problem remains however, although smaller. Is it a bad idea to create the world from different sized btboxes? Should I build the world in some other way? I would be grateful for any help on this.