Can Bullet SDK's spatial bifurcation be used with user data?

wbaldwin
Posts: 14
Joined: Mon Feb 23, 2009 9:01 am

Can Bullet SDK's spatial bifurcation be used with user data?

Post by wbaldwin »

Can the Bullet Physics SDK's spatial bifurcation be used with user data? Here's what I mean: I have a game where I'm only aquiring the players, enemies, and objects within the current "map region" to render every frame. In other words, I'm using pruning to only aquire and render what can be seen on the screen. Is it possible, using the Bullet Physics SDK, to aquire all of the bullet information in a certain region without using any of the physics? All I want to do is be able to aquire the bullets in a certain region when I aquire all of my other objects, so I may process / render them all together. (The reason I ask "without using the physics" is because I am having my bullets only obey the laws of physics after they strike an object).

Sorry if my question/explanation was at all unclear and any help is greatly appreciated.

Bill