How to obtain collision shape with btCompoundShape usage

vsobkowski
Posts: 2
Joined: Tue Jan 20, 2009 11:56 am

How to obtain collision shape with btCompoundShape usage

Post by vsobkowski »

I have a simple test when 1 rigid body with compound shape (cylinder and box) falling down to static ground.
How I can obtain collision between only cylinder and ground?
How I can discard collision between box and ground?
For now I can do this with whole body using callbacks or collision filtering groups.