Hello!
A question concerning the btTransform class: Is it by design that one has to explicitly call the "setIdentity" function after declaring a variable of that type? If I don't do that (and the btTransform isn't filled with "sensible" values from somewhere else), one gets rather strange results when applying a non-"setIdentity"-ed btTransform on a rigid body. Wouldn't it make sense to modify the constructor to initialize the matrix member to the 3x3 identity matrix, and the transform vector to (0,0,0)?
Thank you!
Fabian Aichele