The character demo crashes in ubuntu when the character collides with a dynamic object and prints out the following message.
This does not happen in windows. Why is it crashing and how can it be fixed? Does it have anything to do with floating point precision?CharacterDemo: ./src/LinearMath/btQuaternion.h:188: btQuaternion& btQuaternion::operator/=(const btScalar&): Assertion `s != btScalar(0.0)' failed.
Aborted
Thanks