Hi Erwin,
it looks to me like CCD enabled bodies doesn't use the virtual needsCollision dispatcher function nor the customNearCallback when they do their CCD extra testing. Could this please be added? Otherwise any bodies that have special collision code (beside the normal bullet filters) will have wrong collisions when using CCD on them.
Beside that, the CCD is very good working for us!
thanks
CCD doesn't use virtual needsCollision/customNearCallback?
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- Posts: 229
- Joined: Sun Sep 30, 2007 7:58 am
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- Posts: 229
- Joined: Sun Sep 30, 2007 7:58 am
Re: CCD doesn't use virtual needsCollision/customNearCallback?
Any word on this? Is it really true CCD enabled bodies don't use custom collision checks? Or is it our fault somewhere?