There are several sessions about physics simulation during GDC next week, see http://www.cmpevents.com/GD06/a.asp?opt ... rd=physics
Monday, 10:00am ? 6:00pm:
Physics for Games Programmers (Jim Van Verth,Christer Ericson,Squirrel Eiserloh, Gino van den Bergen, Erin Catto, Marq Singer)
See also http://www.gphysics.com
Wednesday, 9:00am ? 10:00am and Friday, 10:30am ? 11:30am
Next Generation Multiplayer: Networking Highly Physical Game Worlds, Sean Blanchfield
Wednesday, 2:30pm ? 3:30pm
Ageia PhysX, The Unlimited Potential of Advanced Game Physics, Tom Lassanske
Wednesday, 4:00pm ? 5:00pm, High Performance Physics Solver Design for Next Generation Consoles, Vangelis Kokkevis
Thursday, 4:00pm ? 5:00pm
Threading Full Auto Physics, David Wu
Thursday, 4:00pm ? 5:00pm
Havok FX?: GPU-accelerated Physics for PC Games, Andrew Bond
Thursday, 5:30pm ? 6:30pm
NVIDIA GPUs, showcasing Havok FX, Mark Harris, Simon Green
Friday, 9:00am ? 10:00am
Physical Gameplay in Half-Life 2, Jay Stelly
If there are more physics related sessions, please add them.
Good opportunity to meet next week!
Physics @ Game Developers Conference 2006
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