Code: Select all
btAlignedObjectArray<btOptimizedBvhNode>::copy(int start=0, int end=131072, btOptimizedBvhNode * dest=0x00000000)
btAlignedObjectArray<btOptimizedBvhNode>::reserve(int _Count=262144)
btAlignedObjectArray<btOptimizedBvhNode>::push_back(const btOptimizedBvhNode & _Val={...})
btOptimizedBvh::build'::`2'::NodeTriangleCallback::internalProcessTriangleIndex(btVector3 * triangle=0x7004ed20, int partId=0, int triangleIndex=131072)
btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback=0x7004ee68, const btVector3 & aabbMin={...}, const btVector3 & aabbMax={...})
btOptimizedBvh::build(btStridingMeshInterface * triangles=0x400f7e50, bool useQuantizedAabbCompression=false, const btVector3 & bvhAabbMin={...}, const btVector3 & bvhAabbMax={...})
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface=0x400f7e50, bool useQuantizedAabbCompression=false, bool buildBvh=true)
What might be the problem?
Thanks,
Sandeep.