Code: Select all
btTransform transform; transform.setIdentity();
transform.setOrigin( btVector3( pos.x, pos.y, pos.z ) );
transform.setRotation( btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
mBody->setWorldTransform( transform );
Code: Select all
btTransform transform; transform.setIdentity();
transform.setOrigin( btVector3( pos.x, pos.y, pos.z ) );
transform.setRotation( btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
mBody->setWorldTransform( transform );