Hi every one,
First of all, thank you for the Bullet Physic Library, you are doing an amazing job
Well, I am at the moment developping a game with my team and I am in charge of the physic simulation. Thanks to Bullet, I already got my collision dection working
The game we are doing is a fighting game and I have a couple of questions about the implementation and some issues.
First: Is it possible to apply rotation, translation or any kind of movements to an group of static or kinetic objects ? I have tried to use the "Translate" function but when I release the button, the block come back to its initial position
Is it possible to custom the bouncing reaction ? In my debug program, I have implemented a function that allows to throw cubes. I would like them to not bounce when they hit our platform arena (like a "jump" for a character). Is there any function to tune that reaction ?
And my last question, what is the best solution to represent a character ? a rigid body ? kinetic body ? the class "Character controler" ? I don't know what to choose and how I could implement the moves (foward, backward, strafe left, strafe right, jump...)
Thank you again,
regards,
Nino.
PS: sorry if I made mistakes, my english is not so good
Custom bouncing reaction, rotation, translation, controller
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- Joined: Fri Apr 25, 2008 8:24 am