Hi,
is use contactProcessedCallback to get all contacts. I use 4 substeps for each step.
Sometimes collisions occur with a valid normal but with m_appliedImpulse=0.
What could be the cause of this behaviour?
Thanks
m_appliedImpulse sometimes zero
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Re: m_appliedImpulse sometimes zero
Erwin, could you please confirm if this is maybe standard bullet behavior or if the problem is on our side?
Should there be zero applied impulses in callbacks?
Thanks
Should there be zero applied impulses in callbacks?
Thanks