m_appliedImpulse sometimes zero

pico
Posts: 229
Joined: Sun Sep 30, 2007 7:58 am

m_appliedImpulse sometimes zero

Post by pico »

Hi,

is use contactProcessedCallback to get all contacts. I use 4 substeps for each step.

Sometimes collisions occur with a valid normal but with m_appliedImpulse=0.

What could be the cause of this behaviour?


Thanks
pico
Posts: 229
Joined: Sun Sep 30, 2007 7:58 am

Re: m_appliedImpulse sometimes zero

Post by pico »

Erwin, could you please confirm if this is maybe standard bullet behavior or if the problem is on our side?
Should there be zero applied impulses in callbacks?

Thanks