I'm fairly new to bullet, and have just been trying some basic things out to get the hang of it. I have some boxes constrained by some btStaticPlaneShapes, and am applying an impulse using
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applyCentralImpulse(ForceVector);
Am I doing something wrong, or is this a bug with either the box or plane object?
[EDIT]
...or is there a flag I have to unset to tell the engine that my stationary object is moving again?