Narrow Phase Callback?
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Narrow Phase Callback?
I have a situation where I need to do something special in the system if the collision occurs. I have an overridden needsResponse call, which is accurate enough to detect overlapping objects for our needs and trigger events back into our system, however, we have a few cases where we need to know if the objects have actually collided. Is there a callback somewhere that can be hooked into to detect this?
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Re: Narrow Phase Callback?
The best way is to iterate once over all contact manifolds. See CollisionInterfaceDemo how to do this.
Hope this helps,
Erwin
Hope this helps,
Erwin
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- Posts: 17
- Joined: Tue Apr 15, 2008 4:14 pm
Re: Narrow Phase Callback?
Thanks for the help. I'll look deeper into that.
I read somewhere in the forum that there may be a callback for this in 2. Is that still a possibility?
I read somewhere in the forum that there may be a callback for this in 2. Is that still a possibility?