This is a prototype of my desired scene:
https://www.youtube.com/watch?v=dKC_zBA50HA
I have acquired this Human Skeleton Maya Rigged 3D Model:
https://www.cgstud.io/3d-model/human-sk ... gged-38575
Being a total newbie, I will have to hire a professional.
Best Practices Question:
Is this something that should be done with Maya + Bullet Physics?
If positive: With a script? With a plugin?
TIA
How would you implement this fancy scene?
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Re: How would you implement this fancy scene?
I should add that I am a software engineer, with 25 years experience. Took a graduate-level class of Computer Graphics in college. I am familiar with 3D transforms.
Perhaps the hired artist can work on his specialty and I can do some programming?
TIA
Perhaps the hired artist can work on his specialty and I can do some programming?
TIA
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Re: How would you implement this fancy scene?
Your on the wrong forum. This is a Bullet Physics Forum from what i understand. Your question is about the bullet in Maya which is a closed source implementation and therefore means this a Maya specific question you'd be better off on a Maya forum but if you planning on your own bullet implementation i can tell you exactly how to do this in the Bullet Physics SDK .
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Re: How would you implement this fancy scene?
I am utterly confused, Johnson. Please go ahead and tell me (us) exactly how to do this.johnsonalpha wrote:Your on the wrong forum. This is a Bullet Physics Forum from what i understand. Your question is about the bullet in Maya which is a closed source implementation and therefore means this a Maya specific question you'd be better off on a Maya forum but if you planning on your own bullet implementation i can tell you exactly how to do this in the Bullet Physics SDK .
Thanks!!!
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Re: How would you implement this fancy scene?
Its quite simple since your fragments are exactly convex use a gimpact collision shape. start the shapes of sleeping and set the bullet as a kinematic body and animate it colliding with the fragments it you cant get the exactly look of it flying away when it collides maybe add some velocity or force as needed.
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Re: How would you implement this fancy scene?
Thanks, Johnson.johnsonalpha wrote:Its quite simple since your fragments are exactly convex use a gimpact collision shape. start the shapes of sleeping and set the bullet as a kinematic body and animate it colliding with the fragments it you cant get the exactly look of it flying away when it collides maybe add some velocity or force as needed.
Say... Are you available to be hired? If negative, perhaps know can recommend somebody?
I expect this scene to get lots of hits in YouTube and the authors will get plenty of credit and referrals.
You can e-mail me to ramon at patriot dot net
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Re: How would you implement this fancy scene?
I just sent you an email. Let me know if it went through.
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Re: How would you implement this fancy scene?
I never got it. That service is not very reliable.johnsonalpha wrote:I just sent you an email. Let me know if it went through.
Can you please send it again? Write to my two addresses:
ramon@patriot.net
piotr.mancini@gmail.com
Thanks!
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Re: How would you implement this fancy scene?
I sent emails to both. Do you have a skype?
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Re: How would you implement this fancy scene?
If you didnt get the email just email me at aqworldjohnsonalpha1@gmail.com
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Re: How would you implement this fancy scene?
Hi Johnson:johnsonalpha wrote:I sent emails to both. Do you have a skype?
I have never been a fan of Skype. I did get your e-mail in my Google account only.
As soon as I can I am getting rid of that account at patriot.net, since they keep on dropping my e-mails.
Will write directly to you soon...
-Ramon