Is it currently possible to simulate fluids in Bullet? SPH? Velocity fields?
Thanks.
Fluid Simulation in Bullet [?]
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Re: Fluid Simulation in Bullet [?]
I'll tag along - I'd like to create a stream of water flowing down (by gravity), changing direction by ramps and such.
Can Bullet simulate such fluid physics?
Can Bullet simulate such fluid physics?
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Re: Fluid Simulation in Bullet [?]
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Last edited by Sinan on Sat Feb 27, 2016 8:50 pm, edited 2 times in total.
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Re: Fluid Simulation in Bullet [?]
Thanks for pointing that out. Had a few troubles to build but I got it. It runs very slow on CPU (around 3 fps) but runs very fast on GPU (not sure how many fps). But it doesn't use Bullet (??).
And about fluid-rigid/soft body interaction? It doesnt use Bullet but would it be easy to integrate it with Bullet so that we get this interaction? And how much more processing would it need? And about rendering the fluid surface?
Thanks.
And about fluid-rigid/soft body interaction? It doesnt use Bullet but would it be easy to integrate it with Bullet so that we get this interaction? And how much more processing would it need? And about rendering the fluid surface?
Thanks.
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Re: Fluid Simulation in Bullet [?]
--- edit ---
Last edited by Sinan on Sat Feb 27, 2016 8:50 pm, edited 2 times in total.
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Re: Fluid Simulation in Bullet [?]
The SPH fluid integration with Bullet is on the TODO list:
http://code.google.com/p/bullet/issues/detail?id=296
If you feel want to work on this integration, please have a look at the soft body/cloth interaction. Contributions are welcome. Otherwise, please be patient
Thanks,
Erwin
http://code.google.com/p/bullet/issues/detail?id=296
If you feel want to work on this integration, please have a look at the soft body/cloth interaction. Contributions are welcome. Otherwise, please be patient
Thanks,
Erwin
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Re: Fluid Simulation in Bullet [?]
I'm interested in this topic. Are there any news concerning the SPH fluid integration with Bullet?