Hi,
I'm converting ode code into bullet physics.
In ode there is a class named geomtransform which convert one geom into another.
it work something like this
dCreateGeomTansform (dGeomID g1, dGeomID g2)
Is there any function that can replace this in bullet physics?
Thanks in advance
How to work with geom transform???
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Re: How to work with geom transform???
Google didn't find dCreateGeomTansform, you like meant dCreateGeomTransform.
Bullet provides that btCompoundShape, that lets you add one or more child collision shape together with a btTransform.
Thanks,
Erwin
Bullet provides that btCompoundShape, that lets you add one or more child collision shape together with a btTransform.
Thanks,
Erwin
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Re: How to work with geom transform???
Hi Erwin,
thanks for the reply. ya I was asking for dCreateGeomTransform only.
Could you elaborate how that can be done?
btCompound Shape is used to create compound shapes, isn't it?
how that helps in geomTransform.
I have read in ODE manual that geom is encapsulated by a transform object
and the geom is set to this transform object. Few more functions related to this topic are;
dGeomTransformSetGeom(dGeomID g1, dGeomID g2)
dGeomTransformGetGeom(dGeomID g)
I am getting sense that this can be possible with btCollisionShape and btTransform classes
in bullet. But I am not clear how to implement that
Somebody help me in this
thanks for the reply. ya I was asking for dCreateGeomTransform only.
Could you elaborate how that can be done?
btCompound Shape is used to create compound shapes, isn't it?
how that helps in geomTransform.
I have read in ODE manual that geom is encapsulated by a transform object
and the geom is set to this transform object. Few more functions related to this topic are;
dGeomTransformSetGeom(dGeomID g1, dGeomID g2)
dGeomTransformGetGeom(dGeomID g)
I am getting sense that this can be possible with btCollisionShape and btTransform classes
in bullet. But I am not clear how to implement that
Somebody help me in this