Hello,
I'm trying to change the height of the capsule in run-time for stuff like crouching etc, but couldn't find a function that would do that.
The closest thing it kind of worked was the SetLocalScaling, but I suppose that's not really meant for that.
So the question is, could I just add a function to the btCapsuleShape that would let me do that or what?
Thanks
-Ales Mlakar
Zootfly
Character controller capsule height changing
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- Posts: 8
- Joined: Tue Jun 02, 2009 5:52 am
Re: Character controller capsule height changing
Well after some searching I found that probably the best way to do this is to create a compound object with two or more cylinder/spheres and just move them up and down to get the required height.
Would this work?
Would this work?