btRayCastVehicle/rigidBody collisions

gc36
Posts: 7
Joined: Thu Jun 05, 2008 10:23 am

btRayCastVehicle/rigidBody collisions

Post by gc36 »

Hello
I have a btRayCastVehicle that I collide with a number of meshes. Is there any way when a collision has occured with any of the meshes to obtain which mesh it collided with?
Thanks