btGhostObject stops character movement

Katapult
Posts: 3
Joined: Wed Dec 10, 2008 9:40 am

btGhostObject stops character movement

Post by Katapult »

I'm useing btGhostObject as eventboxes, and btKinematicCharacterController for character movement.

The characters movement gets interupted by btGhostObjects..
Is this the intended design? I got the impression that btGhostObjects aren't meant to affect other objects.

edit: in addition collision objects which have the btCollisionObject::CF_NO_CONTACT_RESPONSE flag set also affect the characters movement.