Hi,
when setting for a non static rigid body linearVelocity to (0,0,0) each step and it is hit by a moving kinematic body then the two bodies intersect quite a lot.
When instead of a kinematic body another non static rigid body is used that is moved with applyImpulse then both bodies won't intersect.
Are there any rules how to avoid kinematic bodies to intersect non static rigid bodies?
Thanks
"kinematic body/non static body" penetration broken
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