Facing problems using Bullet in Irrlicht

qz121
Posts: 1
Joined: Fri Aug 29, 2008 8:24 am

Facing problems using Bullet in Irrlicht

Post by qz121 »

Hi All,
I am experiencing a wierd problem with the Bullet Physics engine (using the latest version) with Irrlicht Engine v1.41.
Actually, I have a convex hull mesh (a dynamic object), which falls through the static plane quite randomly. I don't know why it happens, but I find this happening with no reason at all. The normal behavior is for the object to bounce off the ground plane, but it instead sometimes penetrates the ground and falls down (and subsequently becomes out of sight) as if there was no ground plane at all to collide with. I tried to reproduce the issue with the same amount of force applied, but sometimes it works fine, and sometimes it penetrates the ground and goes down infinitely away.

The meshes for the objects I am using is created in a 3d software. The dynamic object is a Sphere, and the static plane object is a Plane.

Is there a reason why this is happening or has somebody else encountered such an issue?

Thanks