I'm currently adding a 3D Dynamics plugin to the ARGoS Simulator (http://iridia.ulb.ac.be/argos/). In this simulator, the concept of frame rate independence isn't a big deal, ultimately what I (think I) would like to see is that when I step by simulation 0.01 seconds, the physics engine takes one step of 0.01 seconds and then I render a frame, if a render is selected.
On the page http://bulletphysics.org/mediawiki-1.5. ... D.3D_0_.3F, I states the following:
Now I understand why from a gaming perspective this is important, however from the simulation perspective, smooth graphics etc really isn't high on the priority list. My question would be, are my instincts, that tell me that setting maxSubSteps=0 is actually exactly what I want, correct? and as long as I'm always stepping my simulation forward by a fixed time step, shouldn't the simulation still be deterministic?If you pass maxSubSteps=0 to the function, then it will assume a variable tick rate. Every tick, it will move the simulation along by exactly the timeStep you pass, in a single tick, instead of a number of ticks equal to fixedTimeStep. This is not officially supported, and the death of determinism and framerate independence. Don't do it.
Is there any other reason why 'Don't do it.' is written on the wiki page?
Cheers,