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| Topics |
Author |
Replies |
Views |
Last post |
| Announcements |
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Java port of Bullet
[ Go to page: 1 ... 5, 6, 7 ]
|
jezek2 |
100 |
35616 |
Fri May 31, 2013 4:02 pm
laadams85
|
 |
Bullet on XNA
[ Go to page: 1, 2, 3, 4 ]
|
KleMiX |
55 |
40742 |
Sat Jun 08, 2013 11:33 am
Juan01
|
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Bullet on GPU
[ Go to page: 1 ... 7, 8, 9 ]
|
cippyboy |
122 |
66571 |
Sat May 26, 2012 6:00 pm
Erwin Coumans
|
 |
Bullet Physics FAQ, TODO List and Issue Tracker
|
Erwin Coumans |
1 |
13663 |
Mon Jun 17, 2013 5:26 pm
John Nagle
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| Topics |
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Broken restitution?
|
BenJah |
1 |
360 |
Sat May 11, 2013 8:47 am
BenJah
|
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Disabling any torque from acting on a rigid body
|
sisilmet2000 |
2 |
375 |
Fri May 10, 2013 3:08 pm
sisilmet2000
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6dof motor targetVelocity/Position?
|
pfanne |
4 |
484 |
Fri May 10, 2013 8:41 am
wiltzutm
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Shouldn't a body with impulse to the ground jump upwards?
|
sharethis |
0 |
419 |
Tue May 07, 2013 10:40 am
sharethis
|
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Collision not detected sometimes
|
dilsonalkmim |
2 |
665 |
Mon May 06, 2013 4:46 pm
MaxDZ8
|
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Rigid Wheel (Articulated) Suspension system advice please
|
RJNelson68 |
1 |
628 |
Sun May 05, 2013 12:29 am
RJNelson68
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Creating btRigidBody with NULL collision shape
|
allsey87 |
1 |
624 |
Sat May 04, 2013 7:34 pm
sharethis
|
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vehicle demo
|
kangaroo |
1 |
660 |
Fri May 03, 2013 6:51 pm
kangaroo
|
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Group movement - objects pushing filtering
|
cloud |
1 |
585 |
Fri May 03, 2013 3:29 pm
xexuxjy
|
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getAppliedImpulse() always returning zero
|
Yanush |
3 |
1008 |
Fri May 03, 2013 1:51 pm
Ondrej.Petrzilka
|
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Creating kite simulation - correct approach
|
maximillion |
0 |
604 |
Thu May 02, 2013 3:34 pm
maximillion
|
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Help needed to use bullet library
|
sarbartha |
0 |
655 |
Wed May 01, 2013 9:45 pm
sarbartha
|
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btGeneric6DofSpringConstraint - lock angular axis
|
snubbykins |
1 |
660 |
Wed May 01, 2013 8:29 pm
snubbykins
|
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Constraining Soft Bodies in Dynamica 2.81 Maya 2011
|
Voo |
0 |
560 |
Wed May 01, 2013 3:16 pm
Voo
|
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Determine angular velocities in btGeneric6DofConstraint
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suboptimist |
1 |
576 |
Tue Apr 30, 2013 8:13 pm
Dr.Shepherd
|
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Converting from local coordinates
|
Goonmeister |
1 |
584 |
Tue Apr 30, 2013 11:20 am
mikeshafer
|
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moving a btcollisionbody from one physics world to another
|
sisilmet2000 |
5 |
649 |
Tue Apr 30, 2013 1:42 am
Mako_energy02
|
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loading a level into jbullet
|
deepthought |
0 |
580 |
Mon Apr 29, 2013 6:33 pm
deepthought
|
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Apply rotation force?
|
Nickert |
2 |
641 |
Sat Apr 27, 2013 3:12 pm
Nickert
|
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"btRaycastVehicle" rotation glitch
|
madhukishore |
2 |
613 |
Sat Apr 27, 2013 2:55 am
madhukishore
|
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collision occurred by a distance
|
bulletwhj |
1 |
563 |
Sat Apr 27, 2013 12:47 am
bulletwhj
|
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Gravity on a tube
|
graetzer |
1 |
644 |
Fri Apr 26, 2013 6:59 am
norbie
|
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Help with keyboardCallback()
|
lad |
1 |
568 |
Thu Apr 25, 2013 7:08 pm
Zaoshi
|
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Calculate 3D distance between two btCompoundShape
|
bulletwhj |
0 |
583 |
Thu Apr 25, 2013 12:15 pm
bulletwhj
|
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Compiling as DLLs?
|
ProgressiveBasic |
2 |
625 |
Thu Apr 25, 2013 10:34 am
ProgressiveBasic
|
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Why is Bullet so hard to get setup :(
|
Xecantur |
1 |
814 |
Wed Apr 24, 2013 8:32 pm
Erwin Coumans
|
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Multi-threading for Vita
|
mwillis |
0 |
632 |
Wed Apr 24, 2013 9:54 am
mwillis
|
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FPP camera how solve collision detection problem?
|
JanBielanski |
1 |
684 |
Tue Apr 23, 2013 4:53 pm
JanBielanski
|
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[SOLVED] setLocalScaling makes box fly
|
pfanne |
2 |
579 |
Tue Apr 23, 2013 11:15 am
pfanne
|
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Slow mesh collision tests?
|
jimbob |
0 |
596 |
Tue Apr 23, 2013 4:19 am
jimbob
|
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Constrained vehicle flips out when rotating >90 degrees
|
Orz |
2 |
631 |
Tue Apr 23, 2013 3:29 am
Orz
|
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Building Bullet: You are using the obsolete glu package
|
Xecantur |
1 |
600 |
Tue Apr 23, 2013 1:55 am
Xecantur
|
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btActionInterface::update not called randomly
|
Alex |
0 |
524 |
Mon Apr 22, 2013 8:32 pm
Alex
|
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Contact Processed Callback
|
samleigh |
0 |
476 |
Mon Apr 22, 2013 8:04 pm
samleigh
|
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calculating new object location
|
mike1 |
4 |
601 |
Mon Apr 22, 2013 2:23 pm
mike1
|
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Regarding Triangle mesh collision.
|
sarbartha |
1 |
508 |
Mon Apr 22, 2013 12:49 pm
norbie
|
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CF_NO_CONTACT_RESPONSE
|
Nickert |
0 |
383 |
Sun Apr 21, 2013 7:21 pm
Nickert
|
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Mixing kinematics and physics
|
nakashima@ss |
2 |
529 |
Thu Apr 18, 2013 5:49 pm
nakashima@ss
|
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Bullet for ARM with neon optimization
|
vladimir |
3 |
560 |
Thu Apr 18, 2013 5:15 pm
nakashima@ss
|
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Prevent rigid body moving into another rigid body
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haimat |
0 |
436 |
Thu Apr 18, 2013 12:15 pm
haimat
|
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btAssert(found) in solveGroupCacheFriendlySetup function
|
norbie |
0 |
609 |
Thu Apr 18, 2013 8:52 am
norbie
|
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Gravity and deactivation
|
Jyavoc |
2 |
506 |
Wed Apr 17, 2013 2:51 pm
Jyavoc
|
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Restitution coefficient
|
zenux |
1 |
583 |
Tue Apr 16, 2013 10:09 pm
Jyavoc
|
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Softbody With Variable Stiffness
|
DaveO |
1 |
496 |
Tue Apr 16, 2013 3:58 pm
DaveO
|
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sweep body test in blender 3d
|
pildanovak |
3 |
526 |
Tue Apr 16, 2013 1:07 pm
pildanovak
|
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Rolling Friction Issue
|
Rope |
2 |
481 |
Tue Apr 16, 2013 5:27 am
Rope
|
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manifold points and constraints
|
Jiri |
3 |
423 |
Tue Apr 16, 2013 2:37 am
rtrius
|
 |
Compound shape CD less accurate...?
|
Samhayne |
0 |
330 |
Mon Apr 15, 2013 9:33 pm
Samhayne
|
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Unfixed bug?
|
allsey87 |
2 |
305 |
Mon Apr 15, 2013 6:48 am
allsey87
|
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bullet-2.81-rev2613, iOS 6.1 and Xcode 4.6.1
|
amuhamed |
1 |
317 |
Mon Apr 15, 2013 1:09 am
gonzaless
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