Bullet Collision Detection & Physics Library
Public Member Functions | Protected Attributes | List of all members
btEmptyShape Class Reference

The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. More...

#include <btEmptyShape.h>

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Public Member Functions

 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
 btEmptyShape ()
 
virtual ~btEmptyShape ()
 
void getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
 getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version More...
 
virtual void setLocalScaling (const btVector3 &scaling)
 
virtual const btVector3getLocalScaling () const
 
virtual void calculateLocalInertia (btScalar mass, btVector3 &inertia) const
 
virtual const char * getName () const
 
virtual void processAllTriangles (btTriangleCallback *, const btVector3 &, const btVector3 &) const
 
- Public Member Functions inherited from btConcaveShape
 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
 btConcaveShape ()
 
virtual ~btConcaveShape ()
 
virtual btScalar getMargin () const
 
virtual void setMargin (btScalar collisionMargin)
 
- Public Member Functions inherited from btCollisionShape
 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
 btCollisionShape ()
 
virtual ~btCollisionShape ()
 
virtual void getBoundingSphere (btVector3 &center, btScalar &radius) const
 
virtual btScalar getAngularMotionDisc () const
 getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations. More...
 
virtual btScalar getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const
 
void calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
 calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More...
 
bool isPolyhedral () const
 
bool isConvex2d () const
 
bool isConvex () const
 
bool isNonMoving () const
 
bool isConcave () const
 
bool isCompound () const
 
bool isSoftBody () const
 
bool isInfinite () const
 isInfinite is used to catch simulation error (aabb check) More...
 
int getShapeType () const
 
virtual btVector3 getAnisotropicRollingFrictionDirection () const
 the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More...
 
void setUserPointer (void *userPtr)
 optional user data pointer More...
 
void * getUserPointer () const
 
void setUserIndex (int index)
 
int getUserIndex () const
 
virtual int calculateSerializeBufferSize () const
 
virtual const char * serialize (void *dataBuffer, btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure) More...
 
virtual void serializeSingleShape (btSerializer *serializer) const
 

Protected Attributes

btVector3 m_localScaling
 
- Protected Attributes inherited from btConcaveShape
btScalar m_collisionMargin
 
- Protected Attributes inherited from btCollisionShape
int m_shapeType
 
void * m_userPointer
 
int m_userIndex
 

Detailed Description

The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.

It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.

Definition at line 31 of file btEmptyShape.h.

Constructor & Destructor Documentation

btEmptyShape::btEmptyShape ( )

Definition at line 22 of file btEmptyShape.cpp.

btEmptyShape::~btEmptyShape ( )
virtual

Definition at line 28 of file btEmptyShape.cpp.

Member Function Documentation

btEmptyShape::BT_DECLARE_ALIGNED_ALLOCATOR ( )
void btEmptyShape::calculateLocalInertia ( btScalar  mass,
btVector3 inertia 
) const
virtual

Implements btCollisionShape.

Definition at line 44 of file btEmptyShape.cpp.

void btEmptyShape::getAabb ( const btTransform t,
btVector3 aabbMin,
btVector3 aabbMax 
) const
virtual

getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version

Implements btCollisionShape.

Definition at line 34 of file btEmptyShape.cpp.

virtual const btVector3& btEmptyShape::getLocalScaling ( ) const
inlinevirtual

Implements btCollisionShape.

Definition at line 49 of file btEmptyShape.h.

virtual const char* btEmptyShape::getName ( ) const
inlinevirtual

Implements btCollisionShape.

Definition at line 56 of file btEmptyShape.h.

virtual void btEmptyShape::processAllTriangles ( btTriangleCallback ,
const btVector3 ,
const btVector3  
) const
inlinevirtual

Implements btConcaveShape.

Definition at line 61 of file btEmptyShape.h.

virtual void btEmptyShape::setLocalScaling ( const btVector3 scaling)
inlinevirtual

Implements btCollisionShape.

Definition at line 45 of file btEmptyShape.h.

Member Data Documentation

btVector3 btEmptyShape::m_localScaling
protected

Definition at line 66 of file btEmptyShape.h.


The documentation for this class was generated from the following files: