#include <bullet.h>
Definition at line 670 of file bullet.h.
int Bullet::btCollisionObjectFloatData::m_activationState1 |
void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle |
float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold |
float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius |
int Bullet::btCollisionObjectFloatData::m_checkCollideWith |
int Bullet::btCollisionObjectFloatData::m_collisionFilterGroup |
int Bullet::btCollisionObjectFloatData::m_collisionFilterMask |
int Bullet::btCollisionObjectFloatData::m_collisionFlags |
void* Bullet::btCollisionObjectFloatData::m_collisionShape |
int Bullet::btCollisionObjectFloatData::m_companionId |
float Bullet::btCollisionObjectFloatData::m_contactDamping |
float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold |
float Bullet::btCollisionObjectFloatData::m_contactStiffness |
float Bullet::btCollisionObjectFloatData::m_deactivationTime |
float Bullet::btCollisionObjectFloatData::m_friction |
int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction |
float Bullet::btCollisionObjectFloatData::m_hitFraction |
int Bullet::btCollisionObjectFloatData::m_internalType |
int Bullet::btCollisionObjectFloatData::m_islandTag1 |
char* Bullet::btCollisionObjectFloatData::m_name |
float Bullet::btCollisionObjectFloatData::m_restitution |
float Bullet::btCollisionObjectFloatData::m_rollingFriction |
int Bullet::btCollisionObjectFloatData::m_uniqueId |
The documentation for this class was generated from the following file: