Bullet Collision Detection & Physics Library
btTriangleIndexVertexMaterialArray.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
19 #define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
20 
22 
23 
25 {
28  const unsigned char * m_materialBase;
36  const unsigned char * m_triangleMaterialsBase;
40 };
41 
43 
51 {
52 protected:
54 
55 public:
57 
59  {
60  }
61 
62  btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
63  int numVertices,btScalar* vertexBase,int vertexStride,
64  int numMaterials, unsigned char* materialBase, int materialStride,
65  int* triangleMaterialsBase, int materialIndexStride);
66 
68 
70  {
71  m_materials.push_back(mat);
72  m_materials[m_materials.size()-1].m_triangleType = triangleType;
73  }
74 
75  virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
76  unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
77 
78  virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
79  const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
80 
81 }
82 ;
83 
84 #endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
int m_numMaterials
m_materialBase ==========> 2 btScalar values make up one material, friction then restitution ...
int m_numTriangles
m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we&#39;re padding the structure, it can be reproduced at no real cost m_triangleMaterials =====> 1 integer value makes up one entry eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
void push_back(const T &_Val)
const unsigned char * m_triangleMaterialsBase
void addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER)
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
int size() const
return the number of elements in the array
Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray The addition of a materia...
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
btAlignedObjectArray< btMaterialProperties > MaterialArray
PHY_ScalarType m_triangleType
m_triangleType <========== Automatically set in addMaterialProperties
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
This file was created by Alex Silverman.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.