Parallel SPU Physics slides (GDC Physics Tutorial) available for download

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The slides for the Game Developers Conference 2008 Tutorial, Physics for Game Developers, on parallel SPU physics are available for download now.

For feedback please use the

Physics Simulation Forum

Erwin

Physics sessions at Game Developers Conference 2008


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Following link provides some physics related sessions during upcoming GDC. There will be some demos of Bullet physics at the showfloor. It is a nice occasion to meet up, so if you are around, please get in touch!

More details here.

Collision Overload: reducing the impact in real-time physics

One of the distinguished projects at the Department of Computing at Imperial College London is about real-time physics simulation, using the Bullet physics library as case study.

At a first glance it looks like an interesting read!

iPhysics: Crayon Physics on the iPhone

http://www.iphone.r4m0n.net and http://www.installerapps.com/2007/12/05/iphysics/

GPU Physics demos in the CUDA 1.1 SDK

The new CUDA 1.1 SDK includes some new physics demos including particle systems, FFT-based 2D fluids, and n-body gravitational simulation, all running on the GPU.

http://developer.download.nvidia.com/compute/cuda/1.1-Beta/x86_website/Physically-Based_Simulation.html

Thanks to Simesgreen for the link

Horde3D Physics Library Integration

Horde3D Bullet Physics integration

The project contains a small library that connects the Bullet Physics Engine to the Horde3D Graphics Engine.

The source code contains also a little example application and a patch for the Collada Converter of the Horde3D Engine version 0.11 that allows the usage of basic features of the Collada Physics extension.

This text is also available in german. A local cached copy of the source/demo is available too.
http://mm-werkstatt.informatik.uni-augsburg.de/project_details.php?id=43

NVidia NVSG 4.0 VisSim demo uses Bullet physics library

NVSG VisSim demo using Bullet physics engineNVSG VisSim demo using Bullet physics engine

NVidia released a VisSim demo to showcase NVSG. They showed this demo in the NVidia booth at SIGGRAPH 2007 in San Diego.

Quote from the website: “The demo illustrates the integration of Physics (Bullet physics system), Audio (OpenAL), and Graphics through Producer, Cal3D, FreeType and of course NVSG. Bullet, OpenAL and Producer are all open source projects that are available from their respective repositories on the Internet. Nvidia and the NVSG team do not endorse any of these projects specifically, but they have worked very well for us and we would certainly recommend them. The source code to the VisSim demo is available below.”

http://developer.nvidia.com/object/nvsg_home.html

Capcom drops Havok, develops their in-house physics engine

“Most interesting of the desired features, however, is the development of Capcom’s own physics system to replace the Havok middleware that it currently uses. ”

Explaining the decision, the page states that “Although middleware might increase efficiency, language discrepancies, response times for support/bugs and the loss of understanding on how our entire engine is structured leads us to feel that we get better results in a shorter period by developing our own engine.”

http://www.developmag.com/news/28512/Capcom-looking-to-expand-in-house-engine

Intel buys Havok!

Dirk Gregorius posted on the physics forum that Intel is to acquire Havok, leading physics middleware company. This might change the physics simulation engine market considerably in the future.

Links:

Intel News Release
Heise News (German)
Game Star (German)
Forum discussion

Erwin

Inside Nintendo

My wife Ryoko forwarded me this interview of the president of Nintendo, Iwata-san. This series of articles is available in both Japanese and English, and very enjoyable to read.

Winners of the EG Game Physics Competition

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Jay Stelly from Valve (Half Life), Matthew Wegner from fun-motion and me finished voting, and the results are:

OVERALL WINNER (1,500 Euro): Brian Engqvist Johansen (Monkey Business)

COLLADA PRIZE (500 Euro): Adrian Boeing (PAL Benchmark Demo)

Read more: http://isg.cs.tcd.ie/eg07/

Eurographics Game Physics Innovation Competition voting…

http://isg.cs.tcd.ie/eg07/

The contest is closed, and we are voting for the winner.

Contests are fun, if you haven’t done yet, please check the Youtube movies of a previous physics contest

Lights Out

Forum update progress

The forum upgrade from phpbb2 to phpbb3 is done. The website needs more polishing, but the basic functionality is up and running again.

Several people reported login issues, which should be fixed by now.

Updated website, phpBB3, WordPress, WP United

Labourday weekend September 2-3, 2007, the Bullet Physics website will be updated. First, the phpBB2 forum will be updated to phpBB3 RC5. This should fix recent problems with private messages. To get a better integrated experience with latest news in the physics industry, WordPress and WP United will be installed.

Sorry for the inconvenience during this weekend,

Erwin