Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support

+ New BulletSoftBody library: cloth, rope and deformable volumes, including interaction with rigid bodies. Thanks Nathanael Presson.
+ Added btSliderConstraint
+ Added Extras/CdTestFrameWork, Thanks Pierre Terdiman
+ Added posix thread support (pthreads), Thanks Enrico.
+ Moved ConvexHull into Bullet/src
+ Moved optional quickstep and box-box collision detector to Bullet/src. Thanks Russell Smith for permission to re-distribute under the ZLib license.
+ Many bugfixes and improvements to BulletColladaConverter, btSubsimplexConvexCast, btMultiSapBroadphase, btOptimizedBvh

Download full SDK source code and precompiled Windows and Mac OSX Universal binary demos from http://code.google.com/p/bullet/downloads/list

Wolfgang Engel developed the Oolong Engine 2 for iPhone, and initial Bullet support looks very promising. Unlike most other phones, the floating point performance of the iPhone is very good.

Thanks everyone for the hard work and feedback,

Erwin

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