Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’

The presentation is titled ‘game physics artifacts’ and covers similar material to chapter 2 of the Game Physics Pearls book. We will use both Bullet and the new Sony Physics Effects SDK to illustrate some examples. You can download the presentation for the Game Developers Conference Physics Tutorial and the preliminary Physics Effects-Bullet integration from http://code.google.com/p/bullet/downloads/list.

Also, you should check out the new Double Fine Studios Stacking game on XBox Live and PSN.

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